Designing an Architectural Walk-through or Fly-through
We can summarise the work process for these project types like this:
- We talk with you about your plans and designs.
- Then our skilled designers at Moko3D fill in any necessary elements to make a well rounded and interesting scene.
- we communicate about any changes or feedback.
- For the finished product we render out animated video that gives a fantastic and detailed sense of your space and moving through and around it.
- You can now show your videos (and stills) across the full range of digital devices. Because they're pre-rendered videos the quality level can be consistently great.
What are Architectural Walk-throughs?
Architectural Walk-throughs are a style of animated movie commonly used for architectural visualisation, space and retail planning, or interior design although other uses like training videos to historical reconstructions aren't unusual also.
Walkthroughs are created typically from a virtual camera moving along a path in a 3D scene rendering at an averge height off the floor for the human eye (whilst "average" means different things in different countries, around 169cm is common). The scene can be interior or exterior but often the perspective traces a route that a human might reasonably use like a walkway.
The human eye has a field of view close to 45 degrees, however this fact doesn't reflect that in practise, we have two eyes forming a composite image for us, our eyes often move around much faster and more often than we're very conciously aware of, and also we have our peripheral vision. All this means we are really aware of a much wider angle. However one can't throw a virtual camera viewpoint around fast like the human eye without making any viewers feel very sick, even the much slower movements of shaky 'handheld' footage can be nausea inducing when not used and edited carefully. Also one has to strike a careful balance between distorted perspectives and the angles of the single lens 'eye' of a camera.
In walk-through animation the pacing is often slowed to a walking speed, so this, combined to varying degrees with the perspective height, and the field of view of the camera lens, creates a video effect similar to walking through the scene yourself. Hence the name walk-through or walkthru. It's a useful tool for gaining a sense of navigating a space on foot.
What are Architectural Fly-throughs?
Similar in many ways to walk throughs, the main difference between walk throughs and fly throughs is the emphasis is less on the human experience of being somewhere, and more on an exciting and information rich depiction of a space. Fly throughs are particularly suited to exterior scenes, landscaping like golf courses or resorts where a birds eye approach is often used. Equally for cityscapes and urban developments or stadiums the 'crane' shots produced help us move around the structures and explore them from many angles. Afterall this is part of the benefits of designing in a 3D workspace!
We can control the camera and lighting and scenery to produce incredible shots that are entirely impractical or far too expensive in real life. Fly throughs are often used in internal scenes to produce sweeping and fast paced shots that zoom quickly around spaces or maybe leap across an atrium or between floors.
This 3D style of moving animation is also commonly used for architectural visualisation, space and retail planning, or interior design although other uses like training videos to historical reconstructions to adverts and music videos are all possible.